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MusicXML 2.0 Common DTD Module<!--
MusicXML™ common.mod module
Version 2.0 - 18 June 2007
Copyright © 2004-2007 Recordare LLC.
http://www.recordare.com/
This MusicXML™ work is being provided by the copyright
holder under the MusicXML Document Type Definition
Public License Version 2.0, available from:
http://www.recordare.com/dtds/license.html
-->
<!--
This file contains entities and elements that are common
across multiple DTD modules. In particular, several elements
here are common across both notes and measures.
-->
<!-- Entities -->
<!--
If greater ASCII compatibility is desired, entity references
may be used instead of the direct Unicode characters.
Currently we include ISO Latin-1 for Western European
characters and ISO Latin-2 for Central European characters.
These files are local copies of the W3C entities located at:
http://www.w3.org/2003/entities/
-->
<!ENTITY % isolat1 PUBLIC
"ISO 8879:1986//ENTITIES Added Latin 1//EN//XML"
"isolat1.ent">
%isolat1;
<!ENTITY % isolat2 PUBLIC
"ISO 8879:1986//ENTITIES Added Latin 2//EN//XML"
"isolat2.ent">
%isolat2;
<!--
Data type entities. The ones that resolve to strings show
intent for how data is formatted and used.
-->
<!--
Calendar dates are represented yyyy-mm-dd format, following
ISO 8601.
-->
<!ENTITY % yyyy-mm-dd "(#PCDATA)">
<!--
The tenths entity is a number representing tenths of
interline space (positive or negative) for use in
attributes. The layout-tenths entity is the same for
use in elements. Both integer and decimal values are
allowed, such as 5 for a half space and 2.5 for a
quarter space. Interline space is measured from the
middle of a staff line.
-->
<!ENTITY % tenths "CDATA">
<!ENTITY % layout-tenths "(#PCDATA)">
<!--
The start-stop and start-stop-continue entities are used
for musical elements that can either start or stop, such
as slurs, tuplets, and wedges. The start-stop-continue
entity is used when there is a need to refer to an
intermediate point in the symbol, as for complex slurs.
The start-stop-single entity is used when the same
element is used for multi-note and single-note notations,
as for tremolos.
-->
<!ENTITY % start-stop "(start | stop)">
<!ENTITY % start-stop-continue "(start | stop | continue)">
<!ENTITY % start-stop-single "(start | stop | single)">
<!--
The yes-no entity is used for boolean-like attributes.
-->
<!ENTITY % yes-no "(yes | no)">
<!--
The yes-no-number entity is used for attributes that can
be either boolean or numeric values. Values can be "yes",
"no", or numbers.
-->
<!ENTITY % yes-no-number "NMTOKEN">
<!--
The symbol-size entity is used to indicate full vs.
cue-sized vs. oversized symbols. The large value
for oversized symbols was added in version 1.1.
-->
<!ENTITY % symbol-size "(full | cue | large)">
<!--
The up-down entity is used for arrow direction,
indicating which way the tip is pointing.
-->
<!ENTITY % up-down "(up | down)">
<!--
The top-bottom entity is used to indicate the top or
bottom part of a vertical shape like non-arpeggiate.
-->
<!ENTITY % top-bottom "(top | bottom)">
<!--
The left-right entity is used to indicate whether one
element appears to the left or the right of another
element.
-->
<!ENTITY % left-right "(left | right)">
<!--
The number-of-lines entity is used to specify the
number of lines in text decoration attributes.
-->
<!ENTITY % number-of-lines "(0 | 1 | 2 | 3)">
<!--
Slurs, tuplets, and many other features can be
concurrent and overlapping within a single musical
part. The number-level attribute distinguishes up to
six concurrent objects of the same type. A reading
program should be prepared to handle cases where
the number-levels stop in an arbitrary order.
Different numbers are needed when the features
overlap in MusicXML file order. When a number-level
value is implied, the value is 1 by default.
-->
<!ENTITY % number-level "(1 | 2 | 3 | 4 | 5 | 6)">
<!--
The MusicXML format supports six levels of beaming, up
to 256th notes. Unlike the number-level attribute, the
beam-level attribute identifies concurrent beams in a beam
group. It does not distinguish overlapping beams such as
grace notes within regular notes, or beams used in different
voices.
-->
<!ENTITY % beam-level "(1 | 2 | 3 | 4 | 5 | 6)">
<!--
Common structures for formatting attribute definitions.
-->
<!--
The position attributes are based on MuseData print
suggestions. For most elements, any program will compute
a default x and y position. The position attributes let
this be changed two ways.
The default-x and default-y attributes change the
computation of the default position. For most elements,
the origin is changed relative to the left-hand side of
the note or the musical position within the bar (x) and
the top line of the staff (y).
For the following elements, the default-x value changes
the origin relative to the start of the current measure:
- note
- figured-bass
- harmony
- link
- directive
- measure-numbering
- all descendants of the part-list element
- all children of the direction-type element
When the part-name and part-abbreviation elements are
used in the print element, the default-x value changes the
origin relative to the start of the first measure on the
system. These values are used when the current measure or
a succeeding measure starts a new system.
For the note, figured-bass, and harmony elements, the
default-x value is considered to have adjusted the musical
position within the bar for its descendant elements.
Since the credit-words and credit-image elements are not
related to a measure, in these cases the default-x and
default-y attributes adjust the origin relative to the
bottom left-hand corner of the specified page.
The relative-x and relative-y attributes change the position
relative to the default position, either as computed by the
individual program, or as overridden by the default-x and
default-y attributes.
Positive x is right, negative x is left; positive y is up,
negative y is down. All units are in tenths of interline
space. For stems, positive relative-y lengthens a stem
while negative relative-y shortens it.
The default-x and default-y position attributes provide
higher-resolution positioning data than related features
such as the placement attribute and the offset element.
Applications reading a MusicXML file that can understand
both features should generally rely on the default-x and
default-y attributes for their greater accuracy. For the
relative-x and relative-y attributes, the offset element,
placement attribute, and directive attribute provide
context for the relative position information, so the two
features should be interpreted together.
As elsewhere in the MusicXML format, tenths are the global
tenths defined by the scaling element, not the local tenths
of a staff resized by the staff-size element.
-->
<!ENTITY % position
"default-x %tenths; #IMPLIED
default-y %tenths; #IMPLIED
relative-x %tenths; #IMPLIED
relative-y %tenths; #IMPLIED">
<!--
The placement attribute indicates whether something is
above or below another element, such as a note or a
notation.
-->
<!ENTITY % placement
"placement (above | below) #IMPLIED">
<!--
The orientation attribute indicates whether slurs and
ties are overhand (tips down) or underhand (tips up).
This is distinct from the placement entity used by any
notation type.
-->
<!ENTITY % orientation
"orientation (over | under) #IMPLIED">
<!--
The directive entity changes the default-x position
of a direction. It indicates that the left-hand side of the
direction is aligned with the left-hand side of the time
signature. If no time signature is present, it is aligned
with the left-hand side of the first music notational
element in the measure. If a default-x, justify, or halign
attribute is present, it overrides the directive entity.
-->
<!ENTITY % directive
"directive %yes-no; #IMPLIED">
<!--
The bezier entity is used to indicate the curvature of
slurs and ties, representing the control points for a
cubic bezier curve. For ties, the bezier entity is
used with the tied element.
Normal slurs, S-shaped slurs, and ties need only two
bezier points: one associated with the start of the slur
or tie, the other with the stop. Complex slurs and slurs
divided over system breaks can specify additional
bezier data at slur elements with a continue type.
The bezier-offset, bezier-x, and bezier-y attributes
describe the outgoing bezier point for slurs and ties
with a start type, and the incoming bezier point for
slurs and ties with types of stop or continue. The
attributes bezier-offset2, bezier-x2, and bezier-y2
are only valid with slurs of type continue, and
describe the outgoing bezier point.
The bezier-offset and bezier-offset2 attributes are
measured in terms of musical divisions, like the offset
element. These are the recommended attributes for
specifying horizontal position. The other attributes
are specified in tenths, relative to any position
settings associated with the slur or tied element.
-->
<!ENTITY % bezier
"bezier-offset CDATA #IMPLIED
bezier-offset2 CDATA #IMPLIED
bezier-x %tenths; #IMPLIED
bezier-y %tenths; #IMPLIED
bezier-x2 %tenths; #IMPLIED
bezier-y2 %tenths; #IMPLIED">
<!--
The font entity gathers together attributes for
determining the font within a directive or direction.
They are based on the text styles for Cascading
Style Sheets. The font-family is a comma-separated list
of font names. These can be specific font styles such
as Maestro or Opus, or one of several generic font styles:
music, serif, sans-serif, handwritten, cursive, fantasy,
and monospace. The music and handwritten values refer
to music fonts; the rest refer to text fonts. The fantasy
style refers to decorative text such as found in older
German-style printing. The font-style can be normal or
italic. The font-size can be one of the CSS sizes
(xx-small, x-small, small, medium, large, x-large,
xx-large) or a numeric point size. The font-weight can
be normal or bold. The default is application-dependent,
but is a text font vs. a music font.
-->
<!ENTITY % font
"font-family CDATA #IMPLIED
font-style CDATA #IMPLIED
font-size CDATA #IMPLIED
font-weight CDATA #IMPLIED">
<!--
The color entity indicates the color of an element.
Color may be represented as hexadecimal RGB triples,
as in HTML, or as hexadecimal ARGB tuples, with the
A indicating alpha of transparency. An alpha value
of 00 is totally transparent; FF is totally opaque.
If RGB is used, the A value is assumed to be FF.
For instance, the RGB value "#800080" represents
purple. An ARGB value of "#40800080" would be a
transparent purple.
As in SVG 1.1, colors are defined in terms of the
sRGB color space (IEC 61966).
-->
<!ENTITY % color
"color CDATA #IMPLIED">
<!--
The text-decoration entity is based on the similar
feature in XHTML and CSS. It allows for text to
be underlined, overlined, or struck-through. It
extends the CSS version by allow double or
triple lines instead of just being on or off.
-->
<!ENTITY % text-decoration
"underline %number-of-lines; #IMPLIED
overline %number-of-lines; #IMPLIED
line-through %number-of-lines; #IMPLIED">
<!--
The justify entity is used to indicate left, center,
or right justification. The default value varies for
different elements.
-->
<!ENTITY % justify
"justify (left | center | right) #IMPLIED">
<!--
In cases where text extends over more than one line,
horizontal alignment and justify values can be different.
The most typical case is for credits, such as:
Words and music by
Pat Songwriter
Typically this type of credit is aligned to the right,
so that the position information refers to the right-
most part of the text. But in this example, the text
is center-justified, not right-justified.
The halign attribute is used in these situations. If it
is not present, its value is the same as for the justify
attribute.
-->
<!ENTITY % halign
"halign (left | center | right) #IMPLIED">
<!--
The valign entity is used to indicate vertical
alignment to the top, middle, bottom, or baseline
of the text. Defaults are implementation-dependent.
-->
<!ENTITY % valign
"valign (top | middle | bottom | baseline) #IMPLIED">
<!--
The valign-image entity is used to indicate vertical
alignment for images and graphics, so it removes the
baseline value. Defaults are implementation-dependent.
-->
<!ENTITY % valign-image
"valign (top | middle | bottom) #IMPLIED">
<!--
The letter-spacing entity specifies text tracking.
Values are either "normal" or a number representing
the number of ems to add between each letter. The
number may be negative in order to subtract space.
The default is normal, which allows flexibility of
letter-spacing for purposes of text justification.
-->
<!ENTITY % letter-spacing
"letter-spacing CDATA #IMPLIED">
<!--
The line-height entity specified text leading. Values
are either "normal" or a number representing the
percentage of the current font height to use for
leading. The default is "normal". The exact normal
value is implementation-dependent, but values
between 100 and 120 are recommended.
-->
<!ENTITY % line-height
"line-height CDATA #IMPLIED">
<!--
The text-direction entity is used to adjust and override
the Unicode bidirectional text algorithm, similar to the
W3C Internationalization Tag Set recommendation. Values
are ltr (left-to-right embed), rtl (right-to-left embed),
lro (left-to-right bidi-override), and rlo (right-to-left
bidi-override). The default value is ltr. This entity
is typically used by applications that store text in
left-to-right visual order rather than logical order.
Such applications can use the lro value to better
communicate with other applications that more fully
support bidirectional text.
-->
<!ENTITY % text-direction
"dir (ltr | rtl | lro | rlo) #IMPLIED">
<!--
The text-rotation entity is used to rotate text
around the alignment point specified by the
halign and valign entities. The value is a number
ranging from -180 to 180. Positive values are
clockwise rotations, while negative values are
counter-clockwise rotations.
-->
<!ENTITY % text-rotation
"rotation CDATA #IMPLIED">
<!--
The print-style entity groups together the most popular
combination of printing attributes: position, font, and
color.
-->
<!ENTITY % print-style
"%position;
%font;
%color;">
<!--
The line-shape entity is used to distinguish between
straight and curved lines. The line-type entity
distinguishes between solid, dashed, dotted, and
wavy lines.
-->
<!ENTITY % line-shape
"line-shape (straight | curved) #IMPLIED">
<!ENTITY % line-type
"line-type (solid | dashed | dotted | wavy) #IMPLIED">
<!--
The printout entity is based on MuseData print
suggestions. They allow a way to specify not to print
print an object (e.g. note or rest), its augmentation
dots, or its lyrics. This is especially useful for notes
that overlap in different voices, or for chord sheets
that contain lyrics and chords but no melody. For wholly
invisible notes, such as those providing sound-only data,
the attribute for print-spacing may be set to no so that
no space is left for this note. The print-spacing value
is only used if no note, dot, or lyric is being printed.
By default, all these attributes are set to yes. If
print-object is set to no, print-dot and print-lyric are
interpreted to also be set to no if they are not present.
-->
<!ENTITY % print-object
"print-object %yes-no; #IMPLIED">
<!ENTITY % print-spacing
"print-spacing %yes-no; #IMPLIED">
<!ENTITY % printout
"%print-object;
print-dot %yes-no; #IMPLIED
%print-spacing;
print-lyric %yes-no; #IMPLIED">
<!--
The text-formatting entity contains the common formatting
attributes for text elements. Default values may differ
across the elements that use this entity.
-->
<!ENTITY % text-formatting
"%justify;
%halign;
%valign;
%print-style;
%text-decoration;
%text-rotation;
%letter-spacing;
%line-height;
xml:lang NMTOKEN #IMPLIED
%text-direction;
enclosure (rectangle | oval | none) #IMPLIED">
<!--
The level-display entity allows specification of three
common ways to indicate editorial indications: putting
parentheses or square brackets around a symbol, or making
the symbol a different size. If not specified, they are
left to application defaults. It is used by the level and
accidental elements.
-->
<!ENTITY % level-display
"parentheses %yes-no; #IMPLIED
bracket %yes-no; #IMPLIED
size %symbol-size; #IMPLIED">
<!--
Common structures for playback attribute definitions.
-->
<!--
The trill-sound entity includes attributes used to guide
the sound of trills, mordents, turns, shakes, and wavy
lines, based on MuseData sound suggestions. The default
choices are:
start-note = "upper"
trill-step = "whole"
two-note-turn = "none"
accelerate = "no"
beats = "4" (minimum of "2").
Second-beat and last-beat are percentages for landing on
the indicated beat, with defaults of 25 and 75 respectively.
For mordent and inverted-mordent elements, the defaults
are different:
The default start-note is "main", not "upper".
The default for beats is "3", not "4".
The default for second-beat is "12", not "25".
The default for last-beat is "24", not "75".
-->
<!ENTITY % trill-sound
"start-note (upper | main | below) #IMPLIED
trill-step (whole | half | unison) #IMPLIED
two-note-turn (whole | half | none) #IMPLIED
accelerate %yes-no; #IMPLIED
beats CDATA #IMPLIED
second-beat CDATA #IMPLIED
last-beat CDATA #IMPLIED">
<!--
The bend-sound entity is used for bend and slide elements,
and is similar to the trill-sound. Here the beats element
refers to the number of discrete elements (like MIDI pitch
bends) used to represent a continuous bend or slide. The
first-beat indicates the percentage of the direction for
starting a bend; the last-beat the percentage for ending it.
The default choices are:
accelerate = "no"
beats = "4" (minimum of "2")
first-beat = "25"
last-beat = "75"
-->
<!ENTITY % bend-sound
"accelerate %yes-no; #IMPLIED
beats CDATA #IMPLIED
first-beat CDATA #IMPLIED
last-beat CDATA #IMPLIED">
<!--
Common structures for other attribute definitions.
-->
<!--
The document-attributes entity is used to specify the
attributes for an entire MusicXML document. Currently
this is used for the version attribute.
The version attribute was added in Version 1.1 for the
score-partwise and score-timewise documents, and in
Version 2.0 for opus documents. It provides an easier
way to get version information than through the MusicXML
public ID. The default value is 1.0 to make it possible
for programs that handle later versions to distinguish
earlier version files reliably. Programs that write
MusicXML 1.1 or 2.0 files should set this attribute.
-->
<!ENTITY % document-attributes "version CDATA '1.0'">
<!--
Common structures for element definitions.
-->
<!--
Two entities for editorial information in notes. These
entities, and their elements defined below, are used
across all the different component DTD modules.
-->
<!ENTITY % editorial "(footnote?, level?)">
<!ENTITY % editorial-voice "(footnote?, level?, voice?)">
<!-- Elements -->
<!--
Footnote and level are used to specify editorial
information, while voice is used to distinguish between
multiple voices (what MuseData calls tracks) in individual
parts. These elements are used throughout the different
MusicXML DTD modules. If the reference attribute for the
level element is yes, this indicates editorial information
that is for display only and should not affect playback.
For instance, a modern edition of older music may set
reference="yes" on the attributes containing the music's
original clef, key, and time signature. It is no by default.
-->
<!ELEMENT footnote (#PCDATA)>
<!ATTLIST footnote
%text-formatting;
>
<!ELEMENT level (#PCDATA)>
<!ATTLIST level
reference %yes-no; #IMPLIED
%level-display;
>
<!ELEMENT voice (#PCDATA)>
<!--
Fermata and wavy-line elements can be applied both to
notes and to measures, so they are defined here. Wavy
lines are one way to indicate trills; when used with a
measure element, they should always have type="continue"
set. The fermata text content represents the shape of the
fermata sign and may be normal, angled, or square.
An empty fermata element represents a normal fermata.
The fermata type is upright if not specified.
-->
<!ELEMENT fermata (#PCDATA)>
<!ATTLIST fermata
type (upright | inverted) #IMPLIED
%print-style;
>
<!ELEMENT wavy-line EMPTY>
<!ATTLIST wavy-line
type %start-stop-continue; #REQUIRED
number %number-level; #IMPLIED
%position;
%placement;
%color;
%trill-sound;
>
<!--
Staff assignment is only needed for music notated on
multiple staves. Used by both notes and directions. Staff
values are numbers, with 1 referring to the top-most staff
in a part.
-->
<!ELEMENT staff (#PCDATA)>
<!--
Segno and coda signs can be associated with a measure
or a general musical direction. These are visual
indicators only; a sound element is needed to guide
playback applications reliably.
-->
<!ELEMENT segno EMPTY>
<!ATTLIST segno
%print-style;
>
<!ELEMENT coda EMPTY>
<!ATTLIST coda
%print-style;
>
<!--
These elements are used both in the time-modification and
metronome-tuplet elements. The actual-notes element
describes how many notes are played in the time usually
occupied by the number of normal-notes. If the normal-notes
type is different than the current note type (e.g., a
quarter note within an eighth note triplet), then the
normal-notes type (e.g. eighth) is specified in the
normal-type and normal-dot elements.
-->
<!ELEMENT actual-notes (#PCDATA)>
<!ELEMENT normal-notes (#PCDATA)>
<!ELEMENT normal-type (#PCDATA)>
<!ELEMENT normal-dot EMPTY>
<!--
Dynamics can be associated either with a note or a general
musical direction. To avoid inconsistencies between and
amongst the letter abbreviations for dynamics (what is sf
vs. sfz, standing alone or with a trailing dynamic that is
not always piano), we use the actual letters as the names
of these dynamic elements. The other-dynamics element
allows other dynamic marks that are not covered here, but
many of those should perhaps be included in a more general
musical direction element. Dynamics may also be combined as
in <sf/><mp/>.
These letter dynamic symbols are separated from crescendo,
decrescendo, and wedge indications. Dynamic representation
is inconsistent in scores. Many things are assumed by the
composer and left out, such as returns to original dynamics.
Systematic representations are quite complex: for example,
Humdrum has at least 3 representation formats related to
dynamics. The MusicXML format captures what is in the score,
but does not try to be optimal for analysis or synthesis of
dynamics.
-->
<!ELEMENT dynamics ((p | pp | ppp | pppp | ppppp | pppppp |
f | ff | fff | ffff | fffff | ffffff | mp | mf | sf |
sfp | sfpp | fp | rf | rfz | sfz | sffz | fz |
other-dynamics)*)>
<!ATTLIST dynamics
%print-style;
%placement;
>
<!ELEMENT p EMPTY>
<!ELEMENT pp EMPTY>
<!ELEMENT ppp EMPTY>
<!ELEMENT pppp EMPTY>
<!ELEMENT ppppp EMPTY>
<!ELEMENT pppppp EMPTY>
<!ELEMENT f EMPTY>
<!ELEMENT ff EMPTY>
<!ELEMENT fff EMPTY>
<!ELEMENT ffff EMPTY>
<!ELEMENT fffff EMPTY>
<!ELEMENT ffffff EMPTY>
<!ELEMENT mp EMPTY>
<!ELEMENT mf EMPTY>
<!ELEMENT sf EMPTY>
<!ELEMENT sfp EMPTY>
<!ELEMENT sfpp EMPTY>
<!ELEMENT fp EMPTY>
<!ELEMENT rf EMPTY>
<!ELEMENT rfz EMPTY>
<!ELEMENT sfz EMPTY>
<!ELEMENT sffz EMPTY>
<!ELEMENT fz EMPTY>
<!ELEMENT other-dynamics (#PCDATA)>
<!--
The fret, string, and fingering elements can be used either
in a technical element for a note or in a frame element as
part of a chord symbol.
-->
<!--
Fingering is typically indicated 1,2,3,4,5. Multiple
fingerings may be given, typically to substitute
fingerings in the middle of a note. The substitution
and alternate values are "no" if the attribute is
not present. For guitar and other fretted instruments,
the fingering element represents the fretting finger;
the pluck element represents the plucking finger.
-->
<!ELEMENT fingering (#PCDATA)>
<!ATTLIST fingering
substitution %yes-no; #IMPLIED
alternate %yes-no; #IMPLIED
%print-style;
%placement;
>
<!--
Fret and string are used with tablature notation and chord
symbols. Fret numbers start with 0 for an open string and
1 for the first fret. String numbers start with 1 for the
highest string. The string element can also be used in
regular notation.
-->
<!ELEMENT fret (#PCDATA)>
<!ATTLIST fret
%font;
%color;
>
<!ELEMENT string (#PCDATA)>
<!ATTLIST string
%print-style;
%placement;
>
<!--
The tuning-step, tuning-alter, and tuning-octave elements
are represented like the step, alter, and octave elements,
with different names to reflect their different function.
They are used in the staff-tuning and accord elements.
-->
<!ELEMENT tuning-step (#PCDATA)>
<!ELEMENT tuning-alter (#PCDATA)>
<!ELEMENT tuning-octave (#PCDATA)>
<!--
The display-text element is used for exact formatting of
multi-font text in element in display elements such as
part-name-display. Language is Italian ("it") by default.
Enclosure is none by default.
-->
<!ELEMENT display-text (#PCDATA)>
<!ATTLIST display-text
%text-formatting;
>
<!--
The accidental-text element is used for exact formatting of
accidentals in display elements such as part-name-display.
Values are the same as for the accidental element.
Enclosure is none by default.
-->
<!ELEMENT accidental-text (#PCDATA)>
<!ATTLIST accidental-text
%text-formatting;
>
<!--
The part-name-display and part-abbreviation-display
elements are used in both the score.mod and direction.mod
files. They allow more precise control of how part names
and abbreviations appear throughout a score. The
print-object attributes can be used to determine what,
if anything, is printed at the start of each system.
Formatting specified in the part-name-display and
part-abbreviation-display elements override the formatting
specified in the part-name and part-abbreviation elements,
respectively.
-->
<!ELEMENT part-name-display
((display-text | accidental-text)*)>
<!ATTLIST part-name-display
%print-object;
>
<!ELEMENT part-abbreviation-display
((display-text | accidental-text)*)>
<!ATTLIST part-abbreviation-display
%print-object;
>
<!--
The midi-instrument element can be a part of either
the score-instrument element at the start of a part,
or the sound element within a part. The id attribute
refers to the score-instrument affected by the change.
-->
<!ELEMENT midi-instrument
(midi-channel?, midi-name?, midi-bank?, midi-program?,
midi-unpitched?, volume?, pan?, elevation?)>
<!ATTLIST midi-instrument
id IDREF #REQUIRED
>
<!--
MIDI 1.0 channel numbers range from 1 to 16.
-->
<!ELEMENT midi-channel (#PCDATA)>
<!--
MIDI names correspond to ProgramName meta-events within
a Standard MIDI File.
-->
<!ELEMENT midi-name (#PCDATA)>
<!-- MIDI 1.0 bank numbers range from 1 to 16,384. -->
<!ELEMENT midi-bank (#PCDATA)>
<!-- MIDI 1.0 program numbers range from 1 to 128. -->
<!ELEMENT midi-program (#PCDATA)>
<!--
For unpitched instruments, specify a MIDI 1.0 note number
ranging from 1 to 128. Usually used with MIDI banks for
percussion.
-->
<!ELEMENT midi-unpitched (#PCDATA)>
<!--
The volume value is a percentage of the maximum
ranging from 0 to 100, with decimal values allowed.
This corresponds to a scaling value for the MIDI 1.0
channel volume controller.
-->
<!ELEMENT volume (#PCDATA)>
<!--
Pan and elevation allow placing of sound in a 3-D space
relative to the listener. Both are expressed in degrees
ranging from -180 to 180. For pan, 0 is straight ahead,
-90 is hard left, 90 is hard right, and -180 and 180
are directly behind the listener. For elevation, 0 is
level with the listener, 90 is directly above, and -90
is directly below.
-->
<!ELEMENT pan (#PCDATA)>
<!ELEMENT elevation (#PCDATA)>
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